AMD has lifted the curtain on the new version of FidelityFX Super Resolution (FSR), and this time around, it’s looking to be a more direct competitor to Nvidia’s DLSS. The aptly named FSR 2.0 promises higher image quality compared to the first version, and according to AMD, it can hold its own against native resolution. AMD fans have eagerly waited for an upscaling solution to go toe-to-toe with Nvidia’s Deep Learning Super Sampling (DLSS). For now, though, all we have are a few screenshots from AMD. You can see FSR 2.0 at work in Deathloop below. AMD will share more technical details about FSR 2.0 at the Game Developer’s Conference (GDC) at 10:30 a.m. PT on Wednesday, March 23. For now, AMD says that FSR 2.0 incorporates temporal (time-based) data and includes higher-quality anti-aliasing. According to the company, the new version delivers “similar or better than native image quality.” The new version sounds closer to DLSS than the first version of FSR, but AMD says it’s achieving this image quality without dedicated machine learning hardware. Because of that, FSR 2.0 will maintain an open platform that works across graphics cards from AMD, Nvidia, and Intel (in supported titles). AMD made big promises about FSR 1.0, and although it’s an impressive technology, it didn’t fully live up to expectations. We’re eagerly waiting for the chance to test FSR 2.0 when it releases in the second quarter of 2022. AMD also released Radeon Super Resolution (RSR), which is available in the latest AMD Software driver. It’s a driver-level version of FSR for AMD graphics cards, and it works with any game. AMD showed off RSR in Warframe, which jumped from 108 frames per second (fps) at native 4K to 255 fps in the most aggressive mode. RSR is basically FSR 1.0, fit with the same quality settings and similar performance improvements. It works with all games, but unlike FSR, it only works with AMD RX 5000 series and newer graphics cards. In a press briefing, AMD said it is working on updating RSR to work with Ryzen 6000 APUs in the future. The upscaling tech is available in the latest AMD Software update. To enable it, all you need to do is turn on RSR in the settings and lower your resolution in game. RSR will kick in and automatically upscale the game to your monitor’s native resolution. We took RSR out for a spin in Destiny 2, and you can see that comparison below. The left side is with RSR turned on, and the right side is with RSR turned off. Subjectively, RSR is handling the image about as well as FSR does, and it works in any game. However, the rough edges of FSR still show up, especially in distant objects. We upscaled Destiny 2 from 1080p to 4K with RSR, and it worked well, but lower resolutions may struggle as the input resolution scales down. With RSR, AMD has an answer to Nvidia Image Scaling (NIS). FSR 2.0 looks like it may answer DLSS as well, though we’ll have to wait until later in the year to test it ourselves. AMD’s FidelityFX Super Resolution (FSR) is growing up. The new FSR 3 feature promises to generate frames and multiply your performance, finally providing Nvidia’s Deep Learning Super Sampling (DLSS) tech with a challenge. The feature was announced nearly a year ago, but we’ve just seen the first games to support FSR 3 arrive. To bring you up to speed, here’s everything you need to know about FSR 3, including how it works and what GPUs are supported.
What is FSR 3?
FSR 3 is the third and latest version of AMD’s FidelityFX Super Resolution. Building upon the foundation of FSR 2’s upscaling capabilities, FSR 3 introduces frame generation that allows the system to create entirely new in-game frames and present them to the user, which ultimately enhances the frames per second (fps). It is claimed to offer up to twice the frame rate as its predecessor. AMD’s FidelityFX Super Resolution (FSR) is a supersampling feature available in a large swath of games. It has a simple goal: improving gaming performance on the best graphics cards. To help you understand how it works and why you should turn it on in your games, we rounded up everything you need to know about AMD FSR, including the newly announced FSR 3. It works by rendering your game at a lower resolution, but the magic of FSR comes in the upscaling. It attempts to fill in missing details to make your game look like it’s running at native resolution, just with a massive boost in performance. Here’s all you need to know about it.
What is AMD FidelityFX Super Resolution? AMD finally shared more details on its FidelityFX Super Resolution 3 (FSR 3) this week, and it’s exactly what everyone was asking for. It supports frame generation, and it works across GPUs from AMD and Nvidia. The company is even releasing a driver-based version of its Fluid Motion Frames tech, potentially enabling game support for thousands of titles. It’s all good stuff. But a big question remains: How is AMD going to deal with latency?



