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All the games that support AMD FidelityFX Super Resolution

AMD’s FidelityFX Super Resolution (FSR) is here, promising up to a 2.5 times performance increase in supported games across Nvidia and AMD graphics cards. Not only are old and new games alike getting FSR support, but AMD is also improving FSR itself, which is now in version 2.0. Although FSR 2.0 doesn’t always look quite as good as Nvidia’s Deep Learning Super Sampling (DLSS), it has better support for GPUs from both graphics companies and for most will provide about the same image quality as Nvidia’s upscaler. At the moment, the vast majority of games that support FSR use version 1.0, but that’s only because version 2.0 is much newer. Over the coming months, many games will be adding FSR 2.0 to its graphics options. Deathloop was the first game to demonstrate FSR 2.0, and it did not disappoint. When it comes to both performance and image quality, FSR 2.0 is pretty much as good as DLSS and is also a massive improvement over FSR 1.0. If all FSR 2.0 implementations are as good as Deathloop’s, that bodes very well for upcoming titles. Farming Simulator 22 is another game that supports both FSR 2.0 and DLSS. In its review, TechPowerUp found that FSR 2.0 is very similar to DLSS in both performance and image quality, and also that FSR 2.0 fixed graphical issues that are observed in FSR 1.0. Initially, God of War supported DLSS and FSR 1.0 (the latter of which looked terrible), so it surprised many when the developer suddenly updated the game to include FSR 2.0. AMD had even made a list of upcoming games that would eventually support FSR 2.0, and God of War wasn’t on it. Perhaps this is an indication that adding FSR 2.0 to existing games isn’t all that difficult. All of the below titles support FSR 1.0. So far, AMD has confirmed 10 more games to get FSR 2.0: Of these games, five haven’t been released yet and two are MMOs that haven’t even gotten a release date. It is a bit concerning AMD’s list is so short and names only niche titles, but if God of War’s FSR 2.0 update isn’t a one-off thing, then perhaps we can expect FSR 2.0 to make its way into other games too. Alongside Ryzen 9000 CPUs, AMD is introducing a range of new motherboard chipsets. The new 800-series is the typical affair for the most part. The new X870 chipset forces PCIe Gen 5 across both the graphics and storage, and it mandates USB 4, while the new B850 chipset offers optional PCIe Gen 5 for the GPU and mandates it for storage. There’s a curious new addition you should avoid, though — the B840 chipset. It sounds like a slightly downgraded version of the B850 chipset, and if you believe AMD, it’s supposed to sit between B-series boards and the previous A620 chipset. That’s not the case. The B840 chipset only comes with PCIe Gen 3 across both storage and graphics, which is actually a downgrade compared to the A620 chipset. AMD is set to reveal a research paper about its technique for neural texture block compression at the Eurographics Symposium on Rendering (EGSR) next week. It sounds like some technobabble, but the idea behind neural compression is pretty simple. AMD says it’s using a neural network to compress the massive textures in games, which cuts down on both the download size of a game and its demands on your graphics card. We’ve heard about similar tech before. Nvidia introduced a paper on Neural Texture Compression last year, and Intel followed up with a paper of its own that proposed an AI-driven level of detail (LoD) technique that could make models look more realistic from farther away. Nvidia’s claims about Neural Texture Compression are particularly impressive, with the paper asserting that the technique can store 16 times the data in the same amount of space as traditional block-based compression. In modern PC games, you have the difficult decision between Nvidia’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR). Both are upscaling tools that promise higher frame rates while using the best graphics cards, but there are some key differences between them. I’ve been testing DLSS and FSR for years across dozens of games. Choosing between them isn’t easy, but after closely examining the two upscalers so many times, there’s a clear winner between them.
FSR vs. DLSS: What’s the difference?

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